Arena, Part XIII: Lost in the Labyrinth

I’ve made progress through Labyrinthian, albeit in intermittent bursts.

I encountered zombies for the first time, and in several groups. After one hit, which was not lethal but was nonetheless quite damaging, I learned to keep my distance. There are plenty of little tunnels weaving just above the floor line, which I can jump up to but which monsters can’t get into; it’s easy to rain down spells and arrows on my enemies. I’ve also made better use of my invisibility spell to set up attacks and evade enemies; the extra magic reserves over several level increases since whenever it was I learned the spell have certainly helped.

With the combination of tactics, I was able to get through a good portion of the dungeon with very little risk, even when facing off against tougher enemies. The raised passages are often long enough stretches, and the labyrinth is well-lit enough, that I can even use the very dangerous Fireball spell; it takes down enemies quick, and it has a broad area of effect, but the problem is that its area of effect is so broad that I used to get caught in it often (and its magic drain used to hurt me more in the past).

In addition to zombies, there have been several hell hounds, of all things, some ghouls, and lots and lots of spiders, among other low-level enemies. I’m getting used to dealing with the powerful but often self-destructive hell hounds.

My major progress in the dungeon was finding and clearing the path for Kanen the Elder. A riddle was of course involved.

a_024

Arena is obsessed with riddles. It feels very much so like a product of the renewed interest in LOTR with the surge in popularity of D&D. At least none of the riddles are as bad as “What have I got in my pocket?” I guessed “hourglass” for this riddle, which was apparently correct.

There was a wraith or ghost behind a locked door, and I suspect I’d have to have fought it if I guessed incorrectly. It’s likely that the ghost is intended to be Kanen’s spirit, as indicated by the game text.

a_036

But while my dungeon map had been filled in enough for me to know where to go next, I hit a bit of a wall in exploring the second area. The enemies were a lot tougher down this other area, for one thing; whereas I escaped death for the entire first part, I wasn’t nearly as lucky in the other portion. I wasted a lot of resources trying to take down some new type of atronach, but I didn’t make a dent. I’m guessing I might need a lightning spell, something I don’t have, to penetrate its metal armor and hide. (I’ve since looked this up; it’s an iron golem, with a large amount of health, and while I didn’t see any mention of weakness to electricity, a new spell and more potions won’t hurt.)

a_049

While I could escape with the aid of invisibility and side tunnels, I was soon after eliminated by a ghost.

And that’s where I’m at, stuck in the labyrinth, dreading ghosts and atronachs. My plan to move forward is another run to town to rest, restock, repair and replace, and (probably most importantly) learn a new spell.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s