More Fun in the Wild

I continue to absolutely love Breath of the Wild. Way too much of my free time is absorbed by the game. I haven’t felt the spirit of adventure and the fun of experimentation this much since Morrowind; I’m always excited to go over the next rise, to talk to the next person, to see what happens if I mix two items or effects together. And Breath of the Wild will, I think, age much better than Morrowind has. That beautiful cel-shaded aesthetic and the sharp pops of color and intense contrasts, the shading and lighting, the far views sometimes obscured by fog or rain but sometimes blurred only by far horizon…I’d say it’s the most beautiful Zelda game ever, and the Zelda title with the most pleasant and distinctive aesthetic since Wind Waker (which also had beautifully cartoonish and colorful visuals).

 

 

I think that Breath of the Wild is the first Zelda game to show to me what other people like about the franchise. It seems to take pinnacles of Zelda gameplay to the peak: clever puzzle-solving dungeons, intense boss fights, challenging combat that frequently requires you to reconsider how you approach a fight, a sprawling overworld to explore, and quirky and even sometimes heartfelt side characters to interact with. It also cuts out a lot of the tedium of many of the other games. And it’s truly open-world, so I never feel trapped or constrained or railroaded. And while it’s challenging, it really rewards testing strategies and even taking risks that lead to failure (thanks to frequent auto-saves and soft “deaths” that only knock off some health points and set you back a little bit with events like drowning).

At this point in the game, I’ve now freed all the Divine Beasts, and I’ve just been knocking out side quests and shrine quests, doing a bit more exploring, before seeking out the Sword of Legend and taking on Ganon. I’m continually amazed at just how deep and dense this game is. Every time I think I discovered everything in an area, the game reveals something new. Take for instance the Dueling Peaks, which you cross through early in the game.

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I thought I’d explored that area sufficiently, finding shrines nearby. But much later in the game, as I approached from a high rise at night, I saw this:

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At times obscured by cloud, the orange glint of an unexplored shrine! Further investigation would reveal two shrines high in the peaks, with a simple yet fun puzzle that required matching patterns across both.

I’ve also had fun encountering increasingly bizarre steeds. I have only two registered horses: Sweet Guy, a paint horse with a gentle temperament (my oldest friend in the game), and Big Guy, a quest-related giant horse. But I’ve occasionally ridden and tamed other horses, as well as two deer, many sand seals, a skeleton horse (who would’ve been named Creepy Guy, if he hadn’t died spontaneously on me after riding him for a bit), and a literal mountain god (who would have probably been named God Guy if he hadn’t disappeared almost immediately after dismounting–after a stable refused to board him for fear of bringing on a curse).

These are all fun discoveries to me. Yet it’s weird to play a game this far out from release while still being a fairly new title. It’s, what, about a year old now? But of course there have been many 100% completions and filled-out Wikias and ever-shrinking speed runs. I’m aware of this stuff (and it’s been useful–a guide helped me find out the control sequence for shield surfing, which never seemed adequately explained in the game). Thankfully, it’s not distracting or overwhelming, but it’s in the back of my mind. Someone’s done it all before. I’m still surprising myself, though.

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And I’m still finding new challenges. The coliseum, with its silver lynel (fucking lynels, the worst) and level upon level upon level of bokoblins and moblins with elementally empowered weapons, was a great challenge for me and required me to focus once more on the basics of combat, relying less on the brute force I’d come to trust in. I died many, many times. But when I finally climbed to the top, having killed and looted all the monsters I could find, it felt like a true triumph.

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I don’t think I’ll play to 100%. I don’t know if I’ll ever interact with any of the DLC content. And when I finish the main quest eventually, that’ll probably be the end of Breath of the Wild for me–for a while, anyway. But this game has never gotten even remotely boring for me. I’m still having so much fun.

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