Review: Aftermath

Aftermath (Star Wars: Aftermath #1)Aftermath by Chuck Wendig

My rating: 4 of 5 stars

A post-Endor Star Wars book trilogy, marking a fairly early publication in the stream of new-canon releases, must surely have called to mind comparisons to Timothy Zahn’s Thrawn trilogy. Thankfully, rather than retilling exhausted soil, Chuck Wendig has prepared something quite different.

Most interestingly, Wendig’s style diverges pretty hard from the traditional Star Wars standard. His narrative is a constant present-tense, and while the format could hardly be called experimental outside of this franchise, it’s probably not all-too-common in sci-fi as a whole and reads as a wonderfully fresh breath of air. Action, emotion, and thought all arrive with great immediacy, and there are efforts at something resembling stream-of-consciousness, especially in flashback sequences. Wendig is also quite skillful with metaphor and employs clever turns of phrase regularly and to great effect.

Unfortunately, I think that the dialogue suffers a little bit from that very same experimentation and florid verbiage. Characters sound all too clever for their own good. And when everyone (save one droid, whose staccato, all-caps style is emphasized at every chance) speaks in a similar cadence, they all blur together. Frankly, I think I’d be more forgiving had I first encountered a Chuck Wendig novel out of the Star Wars setting–he’s a great writer, and I’d like to see more, but the voice of the characters just doesn’t sound quite…Star Wars enough. There’s one exception: there is a brief interlude scene involving Han Solo, and I could practically hear Harrison Ford delivering the smuggler captain’s lines. The second novel appears to be positioned more around Han and Leia, and I look forward to seeing more of Wendig’s handling of the characters.

Speaking of the interlude scenes, I’m rather fond of these short chapters disrupting the action of the main narrative to share a vignette about events all throughout the galaxy. They often share thematic connections with the main narrative or imply a building toward a larger plot. And they let everything feel epic even while that main narrative is a rather tight story: a disparate group of rebels and outcasts bands together on the Outer Rim world of Akiva as a result of an Imperial blockade, and that blockade was in turn put in place to allow for a clandestine meeting of Imperial leaders attempting to decide how to lead the Empire following the death of the Emperor and the inspiration of open revolt throughout the galaxy. While it didn’t really dawn on me until the end, this novel was less about anything particularly momentous happening and more about assembling the team (and the primary antagonist) for future adventures. I liked getting to know the characters, and the story actually is self-contained, so I don’t have the usual “it’s just a prologue” gripe that I have about many first-in-a-series books.

The novel works on its own because it tells a simple story with a clear resolution. A bounty hunter is on Akiva to kill or capture several high-value targets on behalf of the New Republic. She needs a team to get them all. She assembles that team. Each of the characters has their own bit of growing to do, and the reunion of Rebel pilot mother and estranged tech-genius/scoundrel son forms a good bit of the emotional heart of the book, but everything makes a lot of sense when framed around that bounty hunter’s quest. In some ways, it’s Seven Samurai, but with a happier ending, in that we don’t see more than half the party wiped out in accomplishing their mission (given the connection, it’s sort of ironic that the bounty hunter is a niece of Sugi, who formed her own team to protect and train farmers in a Clone Wars retelling of the film’s plot).

That narrower focus is another way that this book is so different from the Thrawn trilogy. We aren’t following the Big Three heroes here. The characters of this book are accomplishing important objectives for the New Republic, but it’s the future of a planet and not the galaxy that’s on the line. Perhaps the biggest parallel to the old Thrawn books is the Imperial officer who has arranged the Akivan summit (Sloane), who in turn works for a mysterious strategist, which feels more like homage and is hardly a simple rehashing of the relationship between Thrawn and Pellaeon.

The galaxy is also a lot different in this post-Endor world. The destruction of the Empire’s leadership (at this point, twice over) has thinned the ranks, drained morale, depleted resources. More worlds are in open defiance. The Imperial fleet is stretched thin and being torn apart through defections and power grabs. The implosion of the Empire happens here so much quicker, within a year, than it did in the old canon. It’s a new interpretation of events, not necessarily better or worse; it offers different ideas about what the Empire was. I like that things are mixed up here.

Despite offering so much that is new and fresh, Aftermath is also laced with many clever Legends winks and nods (as well as plenty of connections to the burgeoning new canon). Wendig’s love for the Knights of the Old Republic games seems pretty obvious, with references to Czerka, Pazaak, a Dark Side Force- or life- draining power, echani martial arts, the history of Jabba sandcrawlers as stolen old mining vehicles, and of course a psychotic droid who speaks in a strange voice (while it’s supposed to be lilting and dissonant, the constant all-caps shout of Mister Bones reads like it could be the monotone of HK-47). The author must have a spot spot for roleplaying games in general; an ending interlude has a bartender rattling off a list of potential jobs that reads as a local-area map of quest markers and factions.

One of the few obvious flaws seems to be a persistent problem with these Star Wars publications: minor continuity issues. One minor character changes from an Abednedo to a Rodian between scenes. Another character who only appears in one scene has his name change from Cobb Vanth to Cobb Vance over the course of a page. Minor things like this. Things that might just have emerged in the process of printing; things that might have just been missed in editing; things that I can forgive but that are still jarring when I come across them. More generally, there is a tendency to always refer to “one” or the “other” person or side without specifying, which isn’t a flaw so much as a stylistic decision that I don’t like. Really, these are the merest quibbles.

This was a fun adventure and a good start to a trilogy. If the remainder in this arc are at least as good, I’ll be quite satisfied.

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