Starting to be a Vampyr

I watched a lot of movies over the holidays, as is my custom, but I also started a new game: Vampyr. I like Dontnod Entertainment’s games, I’d had my eye on this title for a while, a good friend had been strongly recommending it since its release, and it was on sale over the holiday, so it was easy motivation to purchase at that point. (And I wanted to play something other than Little Dragons Cafe for a while.)

I’m still fairly early in the game, but I like it. It’s flawed, but it has a strong sense of purpose, and it’s clear what the developers wanted to do with it. In many ways, it reminds me of Remember Me: it’s a game overflowing with ideas and intentionally crafted themes, a game that promises openness but doesn’t fully deliver, a game with a satisfying but maybe over-developed combat system. The dialogue system in the game is especially interesting; there are often robust dialogue trees, but it always feels investigative rather than interpersonal. Even when you unlock a secret and probe to learn more, the game presents this as using vampiric power to coax the user into speaking; you’re not getting closer to the speaker, but instead you’re stripping more valuable information away from a target. It’s lonely being a vampire, and that dialogue system adds to the loneliness–you’re isolated and poorly understood, even when surrounded by others.

So far, my biggest complaint is that I’m experiencing long loading times and a fair amount of lag when passing through area transitions (and sometimes in combat), despite substantially lowering the graphics settings. To be fair, that’s likely just an issue on my end; my computer’s getting close to a decade old, with only fairly minor upgrades since I originally built it. Still, while I don’t have the technical expertise to assess how this compares to other games, it does seem like even fairly recent games of comparable size and appearance have played more smoothly for me.

Interestingly, the game echoes certain plot elements and themes of Interview with the Vampire. I suppose some of that comes with the nature of a pseudo-historical fiction starring vampires, but a lot of the same motivations and goals drive the protagonists in both works. That’s the sort of thing I might want to write about more later–given sufficient motivation, and after completing at least one ending of the game.

For now, I’m just enjoying my time as an angst-filled vampire.

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