Grand Theft Auto has always been framed from a leering male perspective. There are the indulgences in violence and sex, of course. Women mostly appear as idiotic bystanders or vulnerable sex workers. Protagonists (outside of the custom player character in GTA Online) are all men.
Even named female characters who appear in the games in supporting roles are typically treated poorly. There aren’t a lot of named female characters in these games to begin with, so I could probably go through them all. Not sure that would be valuable, though. In general, I think you could break them all into roughly three character types: sex objects (Mercedes and Candy Suxxx in Vice City, virtually every girlfriend from San Andreas forward), victims of violence (Ilyena in IV, Patricia in V), or deranged personalities who end up dead or imprisoned (Asuka and Catalina in III, Elizabeta in IV). Some happen to take on characteristics across types (Maria in III is both a sex object and a victim of violence, and Catalina remains the deranged personality in San Andreas but also takes on elements of the sex object type).
Oftentimes, story-significant girlfriends seem close to breaking the mold, although their relationships with the protagonists typically boil down to sex rather than a personality match or a deep bonding. In addition to girlfriends who simply fit other character types than the sex object (Patricia and Catalina, for instance), there are others whose lives are guided by plot. Niko’s two major girlfriends, “Michelle” and Kate, are not exactly presented as sex objects, though he pursues both of them (potentially with success with “Michelle,” but held at bay by Kate). “Michelle” is actually an undercover agent, and while she escapes from any repercussions from her actions, she does appear to have fallen for Niko and is hurt by having to burn him. Meanwhile, Kate serves as a somewhat obnoxious conscience for Niko, and one of the two game endings results in her death. Johnny’s girlfriend Ashley still manages to pull him along by his fondness for her, even as she abuses drugs and sleeps around with other men. In GTA V, Franklin is frequently sexually propositioned by one drug-addicted female friend, while he is dealing poorly with a breakup from another (who, like Kate, intrudes as an external conscience late in the game, although she has no other story appearances and no other role in the plot). Meanwhile, Michael struggles to maintain a relationship with his wife (a sex object he’s now physically and emotionally distanced from, who now has frequent affairs with other men) and attempts to prevent his daughter from becoming a sex object (though he fails).
There are at least a couple exceptions that I can think of. Let’s consider, briefly, Maude and Kendl.
In V, the bounty hunter Maude gives a few jobs to Trevor. Maude and Trevor have a friendly relationship, and Trevor treats her with relative respect. She gives him good information for his targets. She is not presented as a sex object. She is never at risk of violence. She does not come across as particularly depraved, and she doesn’t end up dead or in prison. In fact, at the end of her run of missions, she retires. But she is largely defined by being repulsive and sardonic. She has a dark, dry humor. She seems to lack any empathy. She is depicted as grotesquely corpulent and plainly ugly. At least one character mocks her smell. And she doesn’t have a very big role in the story.
Most significantly, there’s Kendl in San Andreas. She’s a sex object type, definitely, always depicted in scantily clad attire and at first defined by her relationship to a member of a rival gang. But she and Sweet hold about equal sway over their brother. Carl isn’t really the brains of his story, he’s the muscle. Sweet motivates him to work for the gang, to stay loyal to his hood, and to pursue the criminal life. Kendl encourages the development of legitimate businesses and nonviolent resolutions. Kendl is a big reason why Carl ends up in a much better place by the end of the game. But while she’s given a primary role in the plot and is given a more nuanced personality than one might initially expect, she is nonetheless a more elaborate take on the sex object character (though obviously not a sex object for C.J.).
There are some other, small exceptions. But even when women don’t fit one of those types exactly, they fall into other tropes, like Luis’s codependent mother in TBOGT. It’s true that many male characters also fall into particular types in these games. But there are so few women, and so many men. I was briefly impressed, for instance, when I could take along two female crew members for a heist in V, but then realized that it was in a mission with three other male heist crew members, plus the three male protagonists, and I’d selected all the female characters available. (Neither of those female characters appears to fall into one of the common types, but they have very little personality anyway.)
There also doesn’t appear to be any real effort on the part of Rockstar’s creative team to change any of this. The use of tired tropes and misogynist stereotypes in GTA games is hardly an original observation. The ability to hire prostitutes, then kill them and retrieve your money, has been a controversial element since at least III (though in Rockstar’s defense, nothing in the game explicitly encourages you to do this, and it’s certainly not a behavior I take part in when I’m playing–at least not since I was like 12). That long thread of misogyny has only been reinforced in V. And it’s highlighted by one of the major female characters in the story: Molly Schultz, lawyer, corporate vice president, and girl Friday to billionaire Devin Weston.
Molly is presented as ice-cold, analytical, and loyal. She is emotionally reserved and reveals little of herself. She dresses smartly and professionally (though in true GTA style, her pantsuit business wear nonetheless reveals cleavage and clings tightly to her buttocks). She is quite comfortable assigning less-than-legal and dangerous tasks to unpredictable criminals. She has a confident, take-charge attitude. She is a contrast to Devin, who attempts to cultivate an enlightened, progressive, friendly air despite being a high-strung psychopath.
Molly is an impressive career woman and could have been an impressive crime boss or secondary antagonist. However, after setting her into motion, the game quickly works to undermine her. Protagonist Franklin accuses her of being in love with Devin and says that it will never work out, because of course the loyal female character must be in it for the love of a man. Then, late in the game, Molly helps Devin in his plans to shut down a movie to collect an insurance payout and gain leverage to purchase a controlling interest in the movie studio so that they can tear it down for new development. Protagonist Michael arrives to aid the producer, and Molly leaves to deliver the film to an offshore site for storage. Devin calls Michael, warning him that Molly’s “highly strung,” suggesting that she will become unhinged if pursued. That’s exactly what happens. She gets spooked, and when the police arrive to escort her to her private jet safely, she panics, driving erratically and resulting in the destruction of several police cars. In the end, she abandons her vehicle and is pursued by Michael. She flees into the path of a jet turbine and is sucked in, ground to bloody pulp in an instant. All to escape Michael with a film reel–and not only did Michael never intend to kill or seriously harm her, but it turns out that there were digital copies, such that the fate of the film reel didn’t matter at all. It is somewhat incomprehensible to me why Rockstar developed a capable female character and then drove her into the ground. It is almost as if the all-male Rockstar writers could not comprehend a woman retaining her cool under pressure, as though they really believe that most if not all women long for love over all else and will become hysterical if threatened. The plot development was shockingly retrogressive and disgusting.
Even when served up the archetype of a capable woman on a silver platter, Rockstar can’t help but tearing that woman to shreds–literally, in some cases.