I have a pretty goofy first “roleplaying game” experience. I’m a little surprised to realize I was this young at the time, but I was eight when The Lost World came out. (Bear with me, I’ll get to the point soon enough.) I’d already been obsessed with dinosaurs for as long as I could remember, and I had already been terrified of the raptor kitchen scene in Jurassic Park, and I’d read the sequel novel and got my mom to buy me a magazine issue or two showing glossy behind-the-scenes photos of the actors and animatronics from the upcoming film. I was really excited, and then The Lost World was finally out in theaters, and I loved it. It doesn’t hold up well, I suppose, but it was a great adventure movie for eight-year-old me.
I already had a collection of assorted Jurassic Park toys and other memorabilia, and some products related to the sequel followed. I remember two games in particular. The first was a board game, simply titled The Lost World: Jurassic Park, in which you maneuvered cardboard standees representing human survivors as they navigated a board complete with 3D building set pieces representing the InGen compound as they tried to stay ahead of the miniatures representing the Tyrannosaurus and the Velociraptors. I remember the game was fun and exciting, but I was eight. I have no idea what I’d think of it now!
The second game was my first paper “RPG” experience, I suppose. That was The Lost World: Jurassic Park Role-Playing Game Book. It was a trade paperback with a glossy green cover highlighting a mottled brown Tyrannosaurus, and the pages inside contained a narrative that, as I recall it, was somewhere between a traditional RPG structure and a Choose-Your-Own-Adventure title, with cut-out cards highlighting stats for specific dinosaurs that you might encounter. As I recall, the entire point of the adventure was to evade hunters and dinosaurs and find a way to escape the island. I must have been the game’s target demographic in terms of age, interests, and predisposition. But I also believe I never played it with anyone else. Was it a solo game? Or was I just being a sad sack? Hard to say.
I can’t imagine that I’d find much engagement in the simple children’s RPG now. But many, many times over the years, I’ve daydreamed about what an RPG in the Jurassic Park franchise would look like. With the events of Fallen Kingdom, it would seem that Jurassic Park stories can be more than tales of death and survival on a distant island. Perhaps it’s getting robust enough to support a TRPG with a variety of stories to tell.
Of course, there are already TRPG options that incorporate prehistoric animals, including dinosaurs. Even the most iconic game, Dungeons & Dragons, has incorporated dinosaurs. I know that Cadillacs & Dinosaurs had an RPG that was apparently bogged down with overly complicated combat rules. Then there’s the Predation campaign setting for the Cypher System. Pretty sure I’ve said these things before, maybe multiple times. Point is, I suppose there are options. It would still be cool to see something in the Jurassic Park setting, I suppose–or one that took its tropes, bringing prehistoric creatures back into the modern world through wild scientific advancements, resulting in inevitable chaos.