Happy holidays, everyone! If you’re looking for something different to watch instead of or in addition to the old holiday classics, might I suggest The Lego Star Wars Holiday Special? It’s heartwarming, cheeky, and fun. Its time-traveling shenanigans don’t make a whole lot of sense, but Star Wars, especially its Lego alternate version, doesn’t always make sense. No deeper analysis here; this was a cute little movie appropriate for the whole Star Wars-loving family, and it’s far more watchable than the non-Lego version.
[Warning: plenty of spoilers for The Mandalorian.]
I really rather enjoyed the finale of the second season of The Mandalorian. It was action-packed, it had some great tense sequences in which I was really dreading what would happen and entirely unsure of how it could be resolved, and then the ending was so bittersweet and hopeful, delivering some quiet character development. I thought it was a good cap to the season and, for that matter, to the overall story arc of the first couple of seasons, even while being a clear signal that future content is on the horizon.
Of course future content is on the horizon. Ten Star Wars series and a couple movies planned for the near future? That’s too much Star Wars! I’m not even keeping up on the books, and I gave up a couple years back on even trying to track the ever-increasing glut of comics being released for the new canon. Mixed feelings as usual here about this development: (1) more Star Wars gives more opportunities for new creators to dabble in the universe, for new stories to hook new fans, and for plenty of different characters and settings and subgenres so that everyone can probably find something they’ll like; (2) more Star Wars means that it will soon be unmanageable for most people to get a good footing in the universe, especially as it’s leaned more into MCU-esque winks for hardcore fans, like including Maul in Solo or Ahsoka in The Mandalorian, which at some point will surely begin to alienate people not already obsessed; (3) more Star Wars means I’ll have plenty to read and watch in my preferred sci-fi/fantasy setting, which is great, but it’s not so great to have me so insularly focused on one massive franchise when so much great independent sci-fi and fantasy has been and continues to be published; (4) more Star Wars means more talented writers writing for an existing property instead of exploring their own ideas, while also meaning that Star Wars becomes less of a thing defined by George Lucas’s vision and more of a bland product produced by committee; and (5) more Star Wars means that a monolithic corporation within the ever-narrowing band of oligarchic entertainment companies is going to tighten its grip even further by giving plenty of people reason to only watch/read/play/listen to (and thus pay for) its particular intellectual property, IP that in this case it just went out and bought after the fact rather than having any role in creating (as though IP law wasn’t already so corrupted toward longstanding corporate interests).
But enough of that. I actually just wanted to yell about Luke and Boba Fett.
Boba’s interactions with the “real” Mandalorians in the finale were fascinating. It’s easy to see why he remained such an isolationist outsider throughout his life, as he faced bigotry as a clone and a refusal by purists to accept him as a member of Mandalorian culture. Bo-Katan’s hostility toward his use of Mandalorian armor, despite his rightful claim to it, is somewhat ironic given her own wariness toward the extremist sect that Din belongs to. It’s interesting to see a lot of different Mandalorians in this diaspora all finding ways to identify themselves as “real” Mandalorians in the wake of the loss of their homeland, often creating identities in opposition to other ideas about what a Mandalorian can be. All that aside, that post-credits scene was some sweet Boba- and Fennec-badassery, and I am intrigued to see what The Book of Boba Fett does to further develop these characters. There are certainly plenty of subjects to explore. Why did Fett want his armor back now, and why did he not reclaim it earlier? Why was it important to him to claim Jabba’s palace? Does he plan to start his own criminal empire, or a new bounty hunter’s guild? Does he plot to build a coalition to retake Mandalore and rise as its ruler? Or perhaps does he want to assemble a warrior society of his own, an outsider group that rejects the formalistic traditions of Mandalorian culture? And now that he’s more of a team player and working with others, does he make any attempt to reconcile with the “friends” and mentors he’s had in the past, like Bossk or Dengar? I’ve never been great at speculation, so who knows if the story even follows any of those leads, but I’ll be interested to see what they do. Boba’s still not my favorite character, but I like this take on an honor-bound, brutal warrior who seems to be doing a tightrope walk of reflecting on and honoring his father’s heritage while facing and accepting rejection from the culture his father was raised in.
Then there’s Luke. It’s incredible that they really brought Luke into the show as the Jedi to respond to Grogu’s call. It was also incredible fan service to finally show Luke at the height of his powers, easy dismantling a platoon of super-soldier droids after we’d seen a single one of these Dark Troopers nearly pummel Din to death. I haven’t particularly been interested in the Disney Gallery series for The Mandalorian, but I’d love to see some behind-the-scenes discussion of how they got Mark Hamill’s younger voice and likeness spot-on for his appearance. Obviously most of the time, he was silent and hooded, and it’s not hard to figure out that you’d have a stunt double in any sort of sequence like that, but we have some extended periods where Luke is interacting with the Mandalorian posse.
Will we see more of this younger Luke? Will we finally see him starting his own Jedi Academy? I’d love to get more of that story. It’ll be interesting to see where Grogu goes; I suspect that, like Ahsoka, the little guy will find a way to escape the upcoming Jedi Purge (just as he did the original, come to think of it). And, though this is somewhat surprising to me, I’m really eager to see not just what comes of the potential conflict between Din and Bo-Katan, but also what exactly Boba Fett is up to.
I don’t think I’m going to do episode-by-episode reactions for this season of The Mandalorian, but I’m loving the new season so far. The newly introduced characters are fun (especially Frog Lady), and I was stoked to see the returning characters from other Mandalorian-themed Star Wars projects. I’m super-eager to see the character now sure to enter the series by the end of this season after a name drop in Chapter 11, and I like the tight focus on a clear quest that this season has, with a concrete end goal for Din Djarin.
I’m finding that my reactions so far are reinforced by larger fan chatter, so I just don’t feel especially compelled to post a reaction each time that’s in line with what everyone else is more or less saying. The big topic right now still seems to be the egg-eating from Chapter 10. For what it’s worth, I thought it was darkly humorous but also quite troubling, as even unfertilized, they were still the spawn of a sentient species. (While I think diverse writers’ rooms are important, I’m a little confused that this is being used as an example of the problems of an all-male writers’ room because I don’t think sensitivity about fertility/reproduction or violence against fellow sentient beings is something unique to non-cis/hetero men–after all, while I know this sounds like “not all men,” I still have to point out that these are issues I tend to be sensitive about!) Chapter 11 gives the Child the opportunity to gain a little bit of a new perspective, not only literally getting consumed like an egg in a terrifying moment of danger but also spending some pleasant quality time with the Frog Family and their new tadpole. I thought that latter element was sweet, redemptive, and a good opportunity for the kiddo to gain some needed empathy to contrast with all the violence Din regularly exposes them to.
I imagine this is another topic already heavily covered, but I am also glad to see the show finally acknowledge and explain the rift in Mandalorian cultures that has produced such an extremist sect with its fundamentalist values. The comparison to the development of real-world religious extremism among oppressed and marginalized minority groups is obvious. It’s kind of funny to me that Din was so deeply taken in by this cult and isolated from alternative worldviews that he didn’t even realize he was in an extremist cult, or that there were other sorts of Mandalorians! We’ve already seen moments in which he clearly wrestled with the hardline code of the Watch, and I wouldn’t be surprised to see him remove his helmet by the end of this season. Conveniently, Din’s involvement in what amounts to a hardcore cult in backwater systems of the Outer Rim also explains why he’s relatively ignorant about the Jedi, a religious order that is all-too-familiar to the more mainstream Mandalorians.
That’s all I have to say for now. But if I find something else I’d like to discuss in future episodes, you can bet I’ll share it!
Okay, yes, no “post” this “weekend” but I’d been so caught up with work and the conference that I’d forgotten The Mandalorian Season 2 started today and now I’ve watched the first episode and I’m all excited.
Good start. Good score. Good cinematography. Lots of good tension-building and quite a good bit of levity. Good Baby Yoda. Good balance of new and returning characters (I love the return of Amy Sedaris’s character).
Most of the rest of the stuff I loved consists of spoilers. So I guess watch the episode first? I just want to holler about it, real quick.
I am impressed and a little surprised that they actually kept the Cobb Vanth story from the Aftermath books. Maybe that’d been confirmed before the new season’s airing, but I haven’t been paying attention. And it’s not exactly the same Cobb Vanth that we see from Aftermath. The story’s a little different. Two tellings, two different versions. Is the version presented in Aftermath the “truer” version, or is Cobb’s story to Din Djarin as told in flashbacks in this episode the right one? It doesn’t really matter. (Wookieepedia, true to form, attempts to force together a single narrative, but I don’t think it quite makes sense and is unnecessary.) Timothy Olyphant is a great casting choice. I love Timothy Olyphant in what I see him in, but I’ve not seen the things he’s probably best known for–that’d be Justified and Deadwood, right? I should change that.
I loved this version of Cobb. I loved his developing relationship with the Mandalorian. I loved that they parted ways with Din having yet another ally to call on if needed. I loved the moment when Mando whacks Cobb’s jetpack and he flails off in a briefly comical echo of Boba Fett’s demise.
I loved seeing further personification and complexity applied to the Tusken Raiders. I loved the Western vibes. I’m a little over Tatooine, but if they can maybe stop coming back here all the time, I’ll have loved what they did with it, how they made it familiar yet fresh, shown from a different angle.
I loved the mysterious appearance of Temuera Morrison at the end. Is he Boba Fett, surviving as a lone wanderer in the Tatooine wastes? Is he some other Fett clone who just so happens to have taken up residence in Boba’s presumed final resting place? How will he connect to the larger events in the show?
I learned over last season to just let the show build at its own pace. It’ll get to where it wants to go in time, and it’ll surely surprise me with how it uses the foundations it’s set up along the way–things and people and places I didn’t even realize were supposed to be foundational.
Bottom line: I love that Mando’s back!
The book I’m primarily reading right now is Phenomena by Annie Jacobsen (who also wrote Area 51, which I found to be well-researched and quite interesting though too much space was devoted to a rather bizarre Roswell theory), and the game I’m primarily playing is the 2017 version of Prey developed by Arkane Studios. Naturally, paranormal phenomena and ESP are on my mind a lot at the moment.
I’ve always really enjoyed reading books and articles or watching shows and movies that involve the paranormal, whether fiction or nonfiction or that in-between spot of heavily produced, heavily spun “documentary” that follows real people and real events while offering very little truth–like your typical ghost investigator show. Like Mulder, I want to believe, but since my teen years I’ve become quite the skeptic, far more a Scully (although as seen recently on this site, some think I’m ignorantly bullheaded about my skepticism, so they might see me as more of a Doggett). Still, while I take it all with a grain of salt, I’ve never stopped casually exploring the subject. Not a hobby or a passion, just a casual interest. I like when I find sources that also seem to love the collection of subjects that fall into the general category of “paranormal” but approach it with skepticism, like Jacobsen or the ever-delightful folks behind The Spooktator (which I am quite far behind on at this point).
All that said, it’s kind of funny that my attention is currently focused on ESP. I’ve never been that interested in this particular topic. I’ve never looked that closely; the most intriguing claims of lab results never seem that remarkable to me, even if I were to accept them outright. But I don’t know enough about the subject to really have that strong of an opinion. I do know that I have no time or patience for mediums and the like that grew out of the spiritualism movement; so many have been proven charlatans, and even those who genuinely believe what they are doing can’t offer anything all that convincing to me.
Set all that aside, though. The big reason that I don’t really care about ESP one way or the other is that it’s one of those things that doesn’t seem to make much of a big impact on the world. Let’s say that people can exhibit extrasensory perception, and that this means that they can sometimes correctly identify what someone else is thinking. What does this mean? Not a whole lot. It doesn’t seem like a very consistent or reliable ability. The over-the-top telekinetic powers of movies or games are obviously not realistic. So what if you can sometimes correctly intuit the symbol on a card at a rate that is slightly higher than expected for someone purely guessing? It doesn’t reshape how anyone thinks about the world. And I imagine that we’d eventually be able to come up with a theory for how ESP operates, if it were seriously documented, and I’m not sure that theory would require a radical reconception of our understanding of the natural world.
In contrast, what if extraterrestrial life not only existed, but it had evolved into intelligent, technologically advanced cultures that surreptitiously visited and monitored Earth? That could require a radical new understanding of our place in the universe and of our own limitations as humans. Perhaps an anthropocentric view of the world just couldn’t be preserved any further. Perhaps, to understand how the aliens could travel such vast distances and maneuver and hide their craft in such unique ways, we would see dramatic shifts in physics. It seems like a big deal, in a way that correctly predicting card faces isn’t.
Similarly, if ghosts are real, or if near-death experiences actually show glimpses of an afterlife, or if reincarnation accounts were verified beyond any doubt, then that would be proof of life after death. That would be a remarkable thing! We might never understand anything about what consciousness is like after death. But we would have an assurance that there is more than what happens in this life, and that we continue on somehow. I think this would be an amazing reassurance to the vast majority of people. In my experience, even religious people have moments of doubt, so even for those with an established faith, this could give peace of mind. It could also upturn some religious beliefs–what are Christians supposed to do if reincarnation was an undeniable reality? For that matter, for those who tend to focus on the material, provable nature of reality, how do you react to that? That there is something larger and perhaps unobservable or immeasurable that we will all some day experience but that can’t be objectively analyzed? If you’ve spent your life as a hardened atheist, what does this news mean to you? At the least, it would seem like more people would have to seriously concede the limits of what the scientific method can reveal about our world, even as those who are fervently religious might face another challenge to their literalist adherence to a particular faith tradition.
Even the capture and display of a cryptid could be more interesting, if only because you’ve presented an animal that might not really fit in with a particular ecology, or that might seem impossible to exist in a particular habitat without detection for so long. I like animals. A new, strange animal would just be cool. And it would be something that you could reach out and touch, so to speak.
So that’s why I’ve never been overly interested in ESP, psychic precognition or retrocognition, telepathy, psychokinetics, or anything else like that. Even if some of these things could be established as undeniably real, they would seem mere oddities to me, rather than signifiers of something world-shattering. That said, psionic powers in video games are another thing entirely. Prey, Bioshock, Mass Effect, and Deus Ex have all delighted me with the powers on display. And while the Force comes with its own mythology and fantasy science source, the central unseen power of the Star Wars universe has resulted in entertaining and intriguing abilities in movies, shows, games, books, comics, and more. These over-the-top powers, and their sci-fi explanations, certainly would leave more of an impression.
Anyway, I’m sure I’ll post reviews of Phenomena and Prey on this site when I’m done with them. For what it’s worth, I’m enjoying them both rather a lot so far! And as a final thought, if you have any suggestions on books or documentaries that explore ESP with a skeptical bent (or that at least show something more restrained than breathless credulity), consider sending them my way. I wouldn’t mind taking a more serious look at the history of parapsychological study of this field.
[Note: heavy out-of-context spoilers for a game released almost three years ago.]
The strongest thing I could say about the campaign(s) in EA’s Battlefront II is that the acting and visuals are excellent. Janina Gavankar fully embodies protagonist Iden Versio. The mocap animation is excellent, and the combination of voice acting and body language is incredibly moving. Gavankar brings a lot to what she is given. Her best scenes play off her stern but proud father, Admiral Garrick Versio (Anthony Skordi); her overly loyal squad mate and eventual lover Del Meeko (TJ Ramini); and the at first just intense but eventually scene-chewingly over-dramatic Gideon Hask (Paul Blackthorne). Late addition Shriv Suurgav (Dan Donohue), a bitter and sardonic Duros commando who helps round out the Rebel version of Inferno Squadron once Iden and Del defect, adds a little bit of oddball charm and comedy. As with the best of Star Wars, the emotional core of this narrative is a family drama / soap opera framed in the context of a war among the stars, packed with romance, betrayal, and a complicated parent-child relationship.
I also have to say that when it comes to level design, the developers clearly tried to experiment, to make every level feel fresh. Some moments require stealth, and some are guns-blazing action. You fight on the ground and in space, on foot and in vehicles. Some missions let you live out big, beautiful (and bizarrely slowed-down) starfighter dog fights. Some levels have you leave Iden behind to take control of one of the classic Star Wars heroes in a team-up mission with a supporting member of Inferno Squad. There’s even a mission in which you step into the shoes of Han Solo, eavesdropping on conversations and attempting to locate a potential intelligence contact in Maz Kanata’s cantina (though the level quickly pops up HUD indicators pointing out who you need to talk to, and most of the rest of the level is the usual pew-pew).
With that out of the way, the story moves too darn fast. Fair enough: this is an action/shooter game, so there are very few slow, quiet moments. But that means that we don’t have the time or room to explore the emotional depths of a scene, or to clearly track a character’s arc, or even to get more than bare-bones exposition dumps over holograms and comms channels as you advance across winding maps. Many key plot shifts–like Iden and Del’s decision to defect, and their eventual romance, or Iden’s complicated relationship with her father–just aren’t given adequate time to fully convey the emotional logic of characters’ actions. I was willing to go along with most of it, but that was purely based on the skillful acting, where for instance an expression and changed tone in the elder Versio’s reunion interaction with his daughter conveys a lot more than the actual words in the exchange.
There were certain story beats that had to be met in a very short campaign, and the developers were clearly relying on the audience to follow along by connecting events on screen with expected tropes of Star Wars and cinema. Writers Walt Williams and Mitch Dyer use quite a bit of the script to load in a lot of references to the new Star Wars continuity. The story is clearly for die-hard Star Wars fans, and it’s clear that the writers expect players to recognize at least most of these references just as they expect them to recognize the allusions to tropes that were better developed in other stories. Huge portions of the game revolve around Operation Cinder and the Battle of Jakku, and so allusions are made to the events of the Aftermath trilogy and the Shattered Empire comic miniseries. They’re more than just allusions, though; without the context of these other stories, I would imagine that a player would struggle to have much understanding for what was happening in the overarching background plot and why, as the game seldom takes the time to explain or provide much connective tissue between events. Then again, in a game about shooting people, it is enough to feel that the Empire is evil and thus would do evil things, and the Rebellion is good so will try to stop the evil things.
There are technically two campaigns in Battlefront II, but the second is just an epilogue to the first and a continuation of its predecessor’s time-jumping, cliff-hanging ending. We’re rushed through some heroic last stands and a handing-off of the torch to the next generation, but it feels like it’s just echoing what the sequel trilogy spent three movies attempting to do, truncating that down to a couple hours dominated by blaster-fire-filled gameplay. Once more, the game leans on reference, as a full appreciation of the significance of Inferno Squad’s sacrifice is dependent upon a familiarity with The Last Jedi. It’s all well and good for Star Wars continuity to be shared between projects, and one of the benefits of a shared continuity is that later stories can grow out from older ones, or even recast those older tales in a new light. But I don’t particularly care for the Marvel-esque impulse to graft inter-connective tissue between every new release, such that a new title can’t be fully appreciated on its own. I believe a story should be able to stand on its own two feet. Design the story to function on its own, and then decide how you want to tie it to the larger narrative galaxy.
The whole game feels like a ghost of a larger story. It’s disappointing that we don’t get to see that story. I liked the characters introduced in Battlefront II, and I wish their arcs hadn’t been so truncated and by-the-numbers. Still, while playing, I was never bored or snorting with derision. It wasn’t a “bad” story; it was just reduced.
Maybe the multiplayer will keep me around a while, though I doubt it will hold me like the original Battlefront II did (just a feature of encountering that game at the right age). If playing make-believe with Star Wars figures in big battle mashups is something you’d like at all, I can see how you’d love the game. But I’ve long enjoyed games most of all for their ability to put me in a story, whether scripted or dynamic, and to make me feel something unique by making me inhabit another identity and assume agency for difficult choices; this game, in contrast, just wasn’t all that committed to story–and what story it had relied on, and was presented as, a traditional cinematic narrative, designed for passive interaction with its characters and plot twists. EA knew where the money is, and that’s in long-term players buying new features for multiplayer matches.
All that said, the campaign was far more cinematic and emotionally evocative than the tale of good clones willingly going bad that was the core of the original Battlefront II. It’s good to keep that in mind, at least. The newer release’s story might have been condensed, but it was told with plenty of spectacle.
My rating: 2 of 5 stars
From what I gather, people typically love or hate this book. In a book in which Luke falls in love after entering into a remote relationship conducted through computer chats with a dead person, I think it’s reasonable to expect that it would be polarizing. My own feelings about it did not reach either extreme, however.
There were things I liked. I liked this depiction of Leia as a strong statesman who has not fully pursued her latent Force abilities, and who is haunted by her witnessing of the destruction of Alderaan. I liked the treatment of the Death Star architect war criminals, and Leia’s complicated feelings on that subject. I liked the fleshing out of Elder Houses and some of Leia’s background in Alderaanian royalty (though I like what the new canon has done with this far more). I liked C-3PO’s role in the plot, and I liked that he wasn’t treated solely as comic relief or an afterthought; I find that I really like whenever someone finds something for Threepio to do in a story. I liked some of the weird science philosophy musings on the nature of sentience and the division between synthetic and organic intelligences, but I didn’t expect a Star Wars story to ask heavy questions about the nature of consciousness and what defines a person as distinct, or whether someone can be replicated in a move from organic to robotic (which the book cutely distills to a question of identity as to whether someone might be “another Corellian of the same name”). I similarly liked Hambly’s effort to wrangle with the limitations of the Force when it came to mechanicals. And I liked the new alien races and many of the new characters–I especially loved the nature-loving ex-stormtrooper Triv Pothman and the Force Ghost of former Jedi adventurer Callista.
There were also things I did not like. I did not like the pacing of the book, and the tone often felt very not-Star Wars, whatever that means exactly. It often was slow, reflective, and grounded. For a Star Wars story, I found these elements to be somewhat boring. Also, Luke is really wrung through over the course of the story; in an effort to limit his god-tier Force powers, the narrative breaks him down physically and mentally. He acts like a heroic Jedi throughout, though torn by his personal connections (in other words, he acts like Luke). But it is exhausting to read how exhausted he gets, how much pain he experiences. He is in perpetual excruciating pain and operating with pretty extreme sleep deprivation for much of the book. It’s a bit much, but I get that authors often struggled with how to use Jedi Master Luke. I similarly did not care for his relationship with Callista (and definitely prefer that Luke ends up with Mara, who is a more interesting partner for him). They fell in love too fast and with too little reason. How she is brought back to life is also rather morally questionable. And while R2-D2 gets to be useful, I really hate how he almost kills Han and Leia (even if he didn’t have control of himself at the time).
There are other things that I don’t feel strongly about. Han and Chewie were more support characters, but they were portrayed accurately. The battle moon that serves as the central threat of the novel is just a Death Star Lite, but at least it’s not another literal Death Star. The supporting threat of a cyborg augmentation that allows a Force-user to control droids seemed wildly bizarre to me. The Ismarens would have been more interesting villains if more time had been spent on them, although Roganda, calculating and bitter former concubine of Palpatine, felt at least like a unique sort of threat. There are a lot of tropes that don’t feel like they should be in a Star Wars story, like what amounts to a minor zombie threat, although I recognize that zombies (or something similar) have ended up in use in many Star Wars stories, so it’s hard for me to identify what exactly felt off about it. Mara Jade and Lando Calrissian have insignificant cameo appearances, and they’re not really out of character but they don’t really have the chance to act in character, either. Finally, the novel is necessarily dated by its release before the prequel trilogy, so a lot of the details about an enclave of Jedi children, and the apparently accepted presence of Jedi families, no longer make a lot of sense, even though I could accept the broad idea that Jedi would care for Force-strong younglings.
I liked the writing and the weirdness, even though I didn’t like how everything worked as a Star Wars story about the Big Three heroes of the original trilogy. I’d be interested in reading non-Star Wars works by Hambly. I don’t regret reading this book, and it’s definitely not the worst Star Wars book I’ve read. On the other hand, I wouldn’t join with those who love it in recommending it to others. It was, if nothing else, an interesting experience.
So that’s how The Clone Wars ends. Somehow both self-reflective and frenetically powered by near-constant action and thrills until the closing moments. Tragic, yet with the faintest glimmer of hope (more because of what we know comes next than because of how it actually ends). A triumph in storytelling and animation, especially looking back over the show’s entire, convoluted history. And a work that compellingly deepens the themes and emotions expressed in Revenge of the Sith.
That was the first thing I did after finishing Episode 12 last night: another viewing of the final prequel film. Having in mind the events on Mandalore, and the scenes that we see just a little bit more of in the show, added fascinating new layers. While my opinions on every Star Wars film shift over time, I’ve generally been impressed with the tragedy of Revenge, but that is so much more amplified with the context of the concluding chapters of The Clone Wars. Now more than ever, Revenge becomes a story of missed opportunities, of small failings. Now more than ever, it’s a story in which the protagonist has been failed by everyone and everything he believes in, where the people who could keep him in the Light are pushed away from him.
I like the tiny things I can read into the movie now. Things I couldn’t read before because they weren’t there before, because they weren’t even a glimmer in Lucas’s eye when the movie was made. I like being able to read a moment’s hesitation on the part of Commander Cody before he orders the firing on Obi-Wan. I like when Palpatine says, “Every single Jedi, including your friend, Obi-Wan Kenobi, is now an enemy of the Republic,” and thinking about how he leaves out Ahsoka. Ahsoka, who has very recently seen Anakin. Ahsoka, who is no longer a Jedi. Ahsoka, who is supposed to talk to Anakin and give her perspective on the Council and help him feel understood when he feels pinned down and betrayed by their hypocrisy, but who never got the chance. I like to think that if Palpatine had mentioned Ahsoka in that moment, Anakin might not have gone along with it. He could let Anakin believe, or hope, that Ahsoka would be excepted and spared. And of course Palpatine directly activates Order 66 among Rex and Ahsoka’s own loyal troopers, anyway. And of course Ahsoka never gets that final chance to commiserate with Anakin, and when he can go looking for her again, she is presumed lost and he has become Darth Vader.
I think my preference would have been for a little more resolving action. A little more setting up how Rex and Ahsoka departed, how they split up, what they intended to do. Of course, we have the Ahsoka novel and Rebels to fill in many of those gaps. And they weren’t moments that the show needed to explore; they were outside its scope. It had reached its end, and while it connects so strongly with other stories later in the timeline, I appreciate from a storytelling perspective that it did not dawdle to wrap everything up with a neat bow, did not document every little twist of continuity to be regurgitated as a factoid by obsessive fans down the road. (By the way, that whole kerfuffle about how Clone Wars contradicted the flashbacks in Ahsoka? It’s not that big a deal at all, and different media can of course tell different stories about the same events–it’s kind of the nature of myth, after all–but I think one could just toss the divergences in the book in-universe up to recollections in dream, or flawed memory, and simply move on with one’s life, rather than sweat the trivia.)
I’m glad this season existed. The Clone Wars now feels complete, even while there are plenty of stories to tell about all that happened during those wars. (Moments referred to in the show but not shown, either because they were side references or from Legends. Stories with other characters not chronicled across the galaxy. And where is Echo in the end? What does he do after he’s rescued and joins up with the Bad Batch?)
With that chapter completed, and another viewing of Revenge of the Sith under my belt, I think it’s time to rewatch Rebels too (and finally see the final season of that, as well). I really love Filoni’s contributions to Star Wars!