Back to Star Wars, Hard

The true Star Wars faithful gathered for Celebration in Chicago over this weekend. I was not one of them. Yet the trailer for The Rise of Skywalker was enough to light the fire in my heart once more. It never really goes it. Sometimes, it settles to embers, but there’s always been something to reignite it.

So while I was not in Chicago, I still had a weekend that was overly devoted to Star Wars. After seeing the trailer at work on Friday, I struggled to stay focused on anything other than Star Wars, and I watched Return of the Jedi when I got home (between the second Death Star and Palpatine, it was Episode VI that the new trailer most put into my mind). I’d already been reading the Ahsoka novel, so I read some more of that. I dived back into Battlefront II and Empire at War. And now I’m writing a post about Star Wars again.

That trailer looks so good to me! There are so many mysteries, and I’m eager to see it. Experience has shown that I’m more excited for new saga films over anything else in the franchise, and the trailers for these movies are always great. Each time, it takes at least the first teaser to get me to finally acknowledge how excited I am. I’d actually been saying last week or so that I felt like The Last Jedi felt like a fair conclusion to the sequel trilogy and would have been an acceptable place to end the saga, so while I was curious to see what they’d do, I didn’t feel like anything was missing or unjustifiably incomplete. Now, though, there are so many tantalizing details, and I’m really eager to see what kind of story is being told here!

The other Star Wars announcements mattered less to me, as usual. I’ll probably get to much, though not all, of the new stuff eventually. The Jedi: Fallen Order game looks disappointing to me. I think there are already enough stories about Jedi on the run during the Dark Times, and the trailer felt very much so like a Light Side version of The Force Unleashed, a game I didn’t really get into at the time. And the protagonist appears to be another bland white dude. That all said, I’m sort of starved for a narrative-focused Star Wars game, and while I’d prefer an RPG, I’ll take this! Which means…maybe I’ll be looking into another console sooner than I thought? I love the Switch and Switch games, but it’d be nice to play more of the Star Wars games coming out. If I do get another console, it’ll probably be a PS4. I’m more interested in the exclusive titles available there versus the Xbox One.

Oh, speaking of Star Wars RPGs, VG247 had an article about Obsidian Entertainment’s planned plot for Knights of the Old Republic III. I really wish that game had happened. The Old Republic was reasonably fun, but I’ve never cared for MMOs and have always preferred single-player experiences. A mark in Fallen Order‘s favor is that Chris Avellone, formerly Obsidian writer for games like KOTOR II, is one of the writers for this new game.

Last thing I want to get to: I played a shocking amount of Empire at War this weekend and finally beat the Rebellion campaign. Yes, it was on Easy, but now I can mark both of the main campaign modes on my list of completed adventures (it was years ago, but I’m pretty sure I won the Empire campaign on Easy too). I mostly had fun, and I just pushed through the point I normally get burnt out. The gameplay just doesn’t mesh with the Rebellion-on-the-run feel that the setting, and the game’s story, establishes. But I’ve complained about that before. (Although I could complain now about some story issues I had, mostly related to the larger continuity. Just for instance, this came out after Revenge of the Sith and benefited from the expanded lore and setting of that film, but it didn’t include Bail Organa in the formative rebellion in any substantial way, and it had Captain Antilles affiliated with Mon Mothma instead of Bail for some reason, switching over to the Tantive IV only towards the end of the game.)

There is, however, something very interesting thing that the game did: after Alderaan’s destruction, the Death Star immediately set course for Yavin IV. I barely got Mon Mothma out in time. I defeated the Death Star’s support fleet, but with no Red Squadron, I still lost the moon. The Death Star then destroyed Wayland (a planet I’d conquered after the early story mission, because why not, and which I successfully defended from a later invasion attempt). Finally, Han showed back up with Luke and the droids, and I could send a sizable fleet to win the battle and leave the Death Star’s destruction to Luke. That final fight played out in the stellar wreckage of Wayland. There are three reasons why I like those developments:

  1. Everything happening is so sudden, shocking, and unpredictable. It puts you in the mindset of the fledgling Rebel Alliance as it faces potential devastation, with no obvious way out. I expected Luke to show up, I expected a warning before the Alderaan destruction cinematic, I expected the game to be predictable and give me time like it had at every other stage. I couldn’t rely on convention or the film’s narrative. It made me feel a little anxious and desperate, then really relieved when Luke finally showed up.
  2. It clearly established this narrative as an Alternate Universe. Sure, this was before the canon reset, but the implication up until that point is that we might have been playing a game that was supposed to be telling a definitive story of the Rebellion. Even if we had to ignore the gameplay and the narrative-defying conquest of the galaxy in the name of the Rebels, the core story being told could be seen as “truth.” The ending relaxes those rules and says, no, this is just a fun story, hope you enjoyed playing with the toys. Any galactic conquest mode to follow is more playing in the sandbox, no more or less “true.”
  3. It actually disrupted the conquest-focused gameplay and returned the emphasis to Rebels barely staying a step ahead of an over-powerful Empire. Too bad the rest of the game isn’t like that…

That’s more than enough about that game, but before I drop the subject entirely, let me quickly show you a story in four images:

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Now, will I ever play the Forces of Corruption campaign? Maybe. More unlikely things have happened (like finishing the Rebellion campaign), and my Star Wars appetite is currently insatiable and probably will remain so through December!

My Five Favorite Games in 2018

It’s the end of the last day of January 2019, so I suppose I’d better get around to a retrospective on my favorite video game experiences of 2018, if I’m ever going to do it. Coming up with my five favorite games in 2018 proved difficult. You’ll notice it’s not five favorite games of 2018, which would have substantially limited the playing field. Rather, it’s the games that I played in 2018, which was still rather difficult. Looking over the reviews I posted over the year, I found that (a) I really hadn’t played all that many games in 2018, and (b) many of my video game experiences were downright mediocre. In fact, because I didn’t do a list like this for 2017, I’m bringing in Super Mario Odyssey to round things out, even though I wrapped up my experience with that game in December of the year prior.

So, in order of preference, more or less, here it goes…

5. Star Wars: Battlefront II

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No, not that one. The 2005 one, of course. I still have a lot of fun playing this game, and I’m beginning to suspect that I may never fully tire of it. I don’t care that it’s getting older. I still load this up when I just want to have fun. And believe it or not, this title, released over a decade ago, had relevance once more in the past year, as it received new patches for renewed online multiplayer in late 2017 and early 2018. So all in all, it’s just as good a time to hop into the game again (or for the first time) now as ever.

4. Super Mario Odyssey

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It’s cute. It’s fun. It’s sprawling, and it can be challenging. There are lots of collectibles–many of those collectibles, like outfits and hats, are rather fun to collect. It’s colorful, quirky, and weird. It’s a damn good Mario game and a damn good platformer. It was the first game that I played for the Switch, and it instantly made the console worthwhile.

3. Super Smash Bros. Ultimate

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If you’ve ever played and enjoyed a Super Smash Bros. game, you should like this. A huge roster of fighters, a variety of game modes, and a colossal pile of stages give any gamer more than enough content to work through, and there’s more to come. It’s flashy and addictive in single-player. It’s brutal (for a horrible player like me) but still fun in online multiplayer. And local multiplayer matches are still a blast.

2. 7 Grand Steps: What Ancients Begat

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This was a game I encountered by accident, and it was a deceptively simple and surprisingly rewarding game to play with a rich narrative spun out of chance and my own efforts at cross-generational success. This was a beautiful game, and I’m only disappointed that the planned series to follow seems unlikely to ever manifest. And this is also a really cheap indie title, so you really have no reason not to give it a try!

1. The Legend of Zelda: Breath of the Wild

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I’m not a Zelda fan. I loved this game. It’s not only my favorite game that I played in 2018, it might be my favorite game ever. As I’ve said before, BOTW is a “massive game, and densely populated with secrets and surprise encounters. Experimentation and exploration are always rewarded. Most of the time, if you think to combine game systems to try something new, the game seems willing to let you do so. Add the characteristic quirkiness and clever puzzle-solving of a Zelda game, and it’s easy to see how this became an instant classic (and a new favorite of mine).”

And so concludes my list. What were your favorite gaming experiences in 2018? And what video games are you looking forward to playing in 2019?

All the Games

After a couple fits and starts, I finished Broken Age. This could warrant a full review, but everything I would want to say can be summarized as follows: excellent characterization, lovely plot that finishes a bit too abruptly, lots of cute little jokes, absolutely beautiful, BUT the gameplay is often frustrating in the worst traditions of adventure games. Two of those points bear emphasizing. One: the art is absolutely gorgeous! A series of screenshots are below, to hopefully support that claim. Two: the gameplay can be so infuriating!

So much of the time is wandering around the map, collecting random items from the environment, from dialogue choices, and from puzzles, then figuring out where the items might ultimately come into play. There’s a lot of backtracking and trading of random crap for other random crap. Sometimes it seems logical, or even obvious; sometimes, the use of an item for a given situation can seem clever. But most of the time, it just seemed arbitrary. The world and the characters were so quirky, lovely, and charming; the plot had some fun twists and pivots and re-connections; but the impact of those elements was lessened as I trudged back and forth in the most point-and-clickiest way possible. You ever find yourself faced with a frustratingly opaque game challenge requiring a specific solution, while you want to scream another, more apparent option? That’s so much of this game for me. Especially when there are so many characters to talk with, it was frustrating to see that being able to propose obvious solutions or to ask obvious questions was just stripped out. In short, the game felt…artificially difficult (or at least its second half did). In the last act, I frequently consulted a guide, increasingly impatient with the bizarro limitations put into place. If you played a lot of classic point-and-click adventure games, though, you might have a more positive experience.

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Besides Broken Age, I also played a couple of weird little indie projects that released to a lot of acclaim but basically passed me by until now.

Octodad: Dadliest Catch is zany and fun, with a surprisingly heartfelt and endearing story under the wacky Saturday-morning-cartoon premise. It’s a fairly short but worthwhile experience.

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Then there’s The Stanley Parable. This was fun, but I lost interest fairly quickly without exploring most of the branching paths and endings. I spent most of my short time with it forcing endings through disobedience. The narration was charming, but I thought the game a bit too clever for its own good (and really, exploring “choice” in a video game and in life has been done more subtly elsewhere, hasn’t it?).

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I also jumped back into Hotline Miami a little bit recently. This game’s just perfect at setting a mood. The jarring, twitchy controls. The bizarre cuts between levels. The splashy blood. The bright colors. The pounding music. The game honestly makes me feel a little ill and a little disassociated after a while, like I’m getting into the head of a psychopath–or as close as I’d want to be, anyway. Gamification of the violence drives home that disturbing feeling, too. It’s a surreal experience, and the gameplay and music provide a powerfully addictive combination. I’ve played the story once or twice, and I’ve also played individual levels on occasion. But I don’t think it’s a game that I could ever 100%–I’d have to spend too much time getting really good at really disturbing shit.

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Moving out of indie games, I’ve returned to Jurassic World: Evolution, as well. A recent update included a new challenge mode. So far, I’ve fiddled around with the easy mode, taking my time, having fun, then realizing in a panic that while I would probably eventually get to 5 stars, I was definitely not going to meet the par time. This could prove to be a quite challenging mode, especially working all the way up to Jurassic difficulty while meeting the par times, and it may or may not be enough to keep me in the game for a while (if only to try to return my status to 100% completion).

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Finally, I’ve been playing ever more of Star Wars: Battlefront II. The 2005 edition, of course. It’s just so fun and easy to hop into even if I don’t have a lot of time to play.

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And that’s all for games. The final post, on television, will follow tomorrow.