Back to Star Wars, Hard

The true Star Wars faithful gathered for Celebration in Chicago over this weekend. I was not one of them. Yet the trailer for The Rise of Skywalker was enough to light the fire in my heart once more. It never really goes it. Sometimes, it settles to embers, but there’s always been something to reignite it.

So while I was not in Chicago, I still had a weekend that was overly devoted to Star Wars. After seeing the trailer at work on Friday, I struggled to stay focused on anything other than Star Wars, and I watched Return of the Jedi when I got home (between the second Death Star and Palpatine, it was Episode VI that the new trailer most put into my mind). I’d already been reading the Ahsoka novel, so I read some more of that. I dived back into Battlefront II and Empire at War. And now I’m writing a post about Star Wars again.

That trailer looks so good to me! There are so many mysteries, and I’m eager to see it. Experience has shown that I’m more excited for new saga films over anything else in the franchise, and the trailers for these movies are always great. Each time, it takes at least the first teaser to get me to finally acknowledge how excited I am. I’d actually been saying last week or so that I felt like The Last Jedi felt like a fair conclusion to the sequel trilogy and would have been an acceptable place to end the saga, so while I was curious to see what they’d do, I didn’t feel like anything was missing or unjustifiably incomplete. Now, though, there are so many tantalizing details, and I’m really eager to see what kind of story is being told here!

The other Star Wars announcements mattered less to me, as usual. I’ll probably get to much, though not all, of the new stuff eventually. The Jedi: Fallen Order game looks disappointing to me. I think there are already enough stories about Jedi on the run during the Dark Times, and the trailer felt very much so like a Light Side version of The Force Unleashed, a game I didn’t really get into at the time. And the protagonist appears to be another bland white dude. That all said, I’m sort of starved for a narrative-focused Star Wars game, and while I’d prefer an RPG, I’ll take this! Which means…maybe I’ll be looking into another console sooner than I thought? I love the Switch and Switch games, but it’d be nice to play more of the Star Wars games coming out. If I do get another console, it’ll probably be a PS4. I’m more interested in the exclusive titles available there versus the Xbox One.

Oh, speaking of Star Wars RPGs, VG247 had an article about Obsidian Entertainment’s planned plot for Knights of the Old Republic III. I really wish that game had happened. The Old Republic was reasonably fun, but I’ve never cared for MMOs and have always preferred single-player experiences. A mark in Fallen Order‘s favor is that Chris Avellone, formerly Obsidian writer for games like KOTOR II, is one of the writers for this new game.

Last thing I want to get to: I played a shocking amount of Empire at War this weekend and finally beat the Rebellion campaign. Yes, it was on Easy, but now I can mark both of the main campaign modes on my list of completed adventures (it was years ago, but I’m pretty sure I won the Empire campaign on Easy too). I mostly had fun, and I just pushed through the point I normally get burnt out. The gameplay just doesn’t mesh with the Rebellion-on-the-run feel that the setting, and the game’s story, establishes. But I’ve complained about that before. (Although I could complain now about some story issues I had, mostly related to the larger continuity. Just for instance, this came out after Revenge of the Sith and benefited from the expanded lore and setting of that film, but it didn’t include Bail Organa in the formative rebellion in any substantial way, and it had Captain Antilles affiliated with Mon Mothma instead of Bail for some reason, switching over to the Tantive IV only towards the end of the game.)

There is, however, something very interesting thing that the game did: after Alderaan’s destruction, the Death Star immediately set course for Yavin IV. I barely got Mon Mothma out in time. I defeated the Death Star’s support fleet, but with no Red Squadron, I still lost the moon. The Death Star then destroyed Wayland (a planet I’d conquered after the early story mission, because why not, and which I successfully defended from a later invasion attempt). Finally, Han showed back up with Luke and the droids, and I could send a sizable fleet to win the battle and leave the Death Star’s destruction to Luke. That final fight played out in the stellar wreckage of Wayland. There are three reasons why I like those developments:

  1. Everything happening is so sudden, shocking, and unpredictable. It puts you in the mindset of the fledgling Rebel Alliance as it faces potential devastation, with no obvious way out. I expected Luke to show up, I expected a warning before the Alderaan destruction cinematic, I expected the game to be predictable and give me time like it had at every other stage. I couldn’t rely on convention or the film’s narrative. It made me feel a little anxious and desperate, then really relieved when Luke finally showed up.
  2. It clearly established this narrative as an Alternate Universe. Sure, this was before the canon reset, but the implication up until that point is that we might have been playing a game that was supposed to be telling a definitive story of the Rebellion. Even if we had to ignore the gameplay and the narrative-defying conquest of the galaxy in the name of the Rebels, the core story being told could be seen as “truth.” The ending relaxes those rules and says, no, this is just a fun story, hope you enjoyed playing with the toys. Any galactic conquest mode to follow is more playing in the sandbox, no more or less “true.”
  3. It actually disrupted the conquest-focused gameplay and returned the emphasis to Rebels barely staying a step ahead of an over-powerful Empire. Too bad the rest of the game isn’t like that…

That’s more than enough about that game, but before I drop the subject entirely, let me quickly show you a story in four images:

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Now, will I ever play the Forces of Corruption campaign? Maybe. More unlikely things have happened (like finishing the Rebellion campaign), and my Star Wars appetite is currently insatiable and probably will remain so through December!

TCW Re-watch: Failings of the Jedi

Star Wars: The Clone Wars offered such a rich variety of stories that there are an endless array of lenses to approach the themes within the series, both those unique to it and those that elaborate on the subject matter of George Lucas’s six-film saga. I’ve gone into this re-watch with a few particular themes and contradictions on my mind, and the most current reviewed episode, “Mystery of a Thousand Moons” (1.18), touches on most of them.

Most interesting to me is the tension between the apparent necessity of the war in the moment in contrast to the audience’s foreknowledge that the Jedi’s mere entry into the war was the trap that doomed them. This narrative emerges clearly enough in the films with the end of Attack of the Clones, with Yoda’s admonition that “the shroud of the Dark Side has fallen.” Perhaps more subtly, that theme is present in the decision on the part of the Jedi and the Republic to assault a Separatist planet in the midst of heightened political tensions to rescue two Jedi and a Senator who had infiltrated that independent system to perform acts of political espionage, sabotage, and murder, and who were being punished under the laws of that system. While leaving the trio to execution would have been an unacceptable ending to audiences and would have seemed too merciless, and while viewers know that the Separatists were preparing their own attack on the Republic, interfering with the laws of another government via open invasion is a shockingly imperialistic act for a group of alleged peacekeepers. And, of course, that theme of loss merely through engagement sees fruition in the collapse of the Jedi and the Republic in Revenge of the Sith.

The Clone Wars readily acknowledges this burden. Yoda does a lot of wrangling with this moral crisis and imminent loss throughout the series. While that’s perhaps most emphasized in the final season’s episodes, the theme is present in moments with Yoda–and in merely observing what the war does to Jedi and clones alike–throughout the show. As Yoda says in “Lair of Grievous” (1.10), “To answer power with power, the Jedi way this is not. In this war, a danger there is of losing who we are.”

And this theme manifests in at least small ways in almost every episode. Returning to “Mystery of a Thousand Moons,” we see the Jedi once again putting innocents in harm’s way in an attempt to win a battle. In this case, Ahsoka, Padme, and several clone troopers are infected with a super-virus and almost die before Anakin and Obi-Wan can provide a cure. Padme’s a senator. Ahsoka is literally a child who is nonetheless invested with the powers of a military commander. And the clones have been manufactured to fight and–as Rex notes in the episode–to die, yet the Jedi were perfectly willing to enlist them and use them as though they lacked in personhood or choice (a damning decision no matter how many Jedi befriended them between battles).

Yet that super-virus is another example of the seeming necessity of the war. The recreation of the Blue Shadow Virus for biological war in “Mystery of a Thousand Moons” and in the virus’s eponymous episode (1.17) is a shocking atrocity, intended to quickly wipe out whole ecosystems on hundreds of planets. In the same arc, the Separatists have blockaded a planet with a force field that kills anyone who tries to leave orbit, seemingly with the intent of preventing the export of the one raw material that can be used to produce a cure to the virus. Similarly, in “Defenders of Peace” (1.14), the Separatists intend to test a weapon that wipes out all organic life in its blast radius but leaves droids behind–and their intended target is a village of pacifists. Messaging consistently reinforces a pro-war mentality, at least in the moment. “Defenders of Peace” and its companion “Jedi Crash” (1.13) have no room for pacifists; the ideology is portrayed as too naive to actually survive without outside intervention by occupying defenders. Certainly there are historical precedents where passive resistance or acquiescence have not halted or appeased a bloodthirsty oppressor. Yet, to complicate things further, the “Jedi Crash” arc is immediately followed by “Trespass” (1.15), which actually provides for a scenario in which peaceful diplomacy is the ideal solution in contrast to aggressive interventionism.

If nothing else, the show highlights how messy war and conflict are. Moral solutions are not always apparent. The Jedi, even early on in the show, frequently cross the line of acceptable behavior, but that line-crossing often achieves results. For specific examples, contrast “Cloak of Darkness” (1.9), in which Ahsoka brushes off Master Luminara Unduli’s warning that “terror is not a weapon the Jedi use” because her threat, which does (momentarily) convince an imprisoned Nute Gunray to cooperate, “wasn’t serious,” with Anakin’s threat in “Mystery of a Thousand Moons” to kill mad scientist Nuvo Vindi completely failing to produce results (and actually giving Vindi another opportunity to gloat).

Lastly, one little item of head canon that I’ve been toying with for a while is that some version of the Mandalorian Wars and the subsequent Jedi Civil War of Knights of the Old Republic actually happened, and that this resulted in a radical shift in Jedi dogma. We at least have confirmation of a Mandalorian-Jedi War, but it’s the latter war that’s more significant to me. Revan and Malak rushed off to join the Republic in defeating the Mandalorians, in opposition to the Jedi Order’s mandate to stay out of the war, but their experiences turned them to the Dark Side. Revan’s later redemption was the only thing that could stop Malak, and he went on to pursue a larger threat outside of the galaxy. Other Jedi who went to war did not necessarily fall to the Dark Side. The Jedi Exile, for instance, chose a life of nomadic wandering following her actions at the Battle of Malachor (a battle that has been partially introduced to the canon, as well). Her eventual return to the major events of the galaxy stopped another festering Sith threat, and it is implied that she and her disciples helped rebuild a decimated Jedi Order. (Light Side decisions and their resultant outcomes in video games were typically perceived to be closer to canon during the run of the EU, and even in this canon-reboot era, that assumption seems to me a valid starting point for discussing the state of the old EU lore.)

The implications of the first two games are cast to the wind to enable the direction of The Old Republic and its companion novels, like Star Wars: The Old Republic: Revan, which conveniently wiped Revan and the Jedi Exile off the board. I’m not so impressed by the idea of Jedi and Sith joining together to combat a larger threat; it happened surprisingly often in the old EU, it seems counter to the core messaging of Lucas’s films, and it seems like something that exists in Star Wars: The Old Republic largely as a justification for players to join the Sith faction without necessarily being pure evil. So let’s set aside the implications of everything post-KOTOR II.

With that division of the franchise in place, I rather like the idea that Revan, the Jedi Exile, and their followers would have forced a radical rethink in Jedi philosophy. Perhaps the Jedi, over time, would have felt that earlier official involvement by the Jedi Order in curbing the Mandalorian expansion would have stopped a lot of cruelty and death–and would have prevented the rise of the Sith Lords that followed. The Jedi Exile, in particular, would have been a model for a more interventionist Jedi Knight. This change in doctrinal thinking could have resulted in an over-correction that could have made the Jedi all too willing to hop into aggressive pursuit of peacekeeping operations. The reform spirit of the Jedi Exile would have faded into institutional tradition over the centuries, such that the shift in Jedi mindset would have only served as another pillar of dogmatic thought for later generations of Jedi leaders. Such a mindset would have primed them to hop straight into the Clone Wars, before cooler heads (mostly a more reflective Yoda) could prevail, and with the assumption that they were fully in the right. I think The Clone Wars and its depiction of the last years of the Jedi Order provide some ammo for that theory.

(By the way, in my full version of this head canon, which veers hard into amorphously formed fan fiction, Bultar Swan offers a lot of storytelling possibilities as a potential Jedi who quickly sees the entry of the Jedi into the business of war as detrimental. I tend to imagine her getting the hell out of the Order and the war shortly after Geonosis, after seeing just what it takes to kill and seeing the Jedi leadership all too willing to keep going down that path. But that’s getting way off topic for this post.)

I don’t plan on regularly discussing The Clone Wars over the course of this re-watch, but I do suspect that I’ll have an occasional update as this gradual viewing continues. I’ve only watched the show in full once before, and this new trip through has been quite enjoyable and thought-provoking.