My Favorite Stories of the Decade

Well, this is over a month late, but I wanted to reflect a little on the media I’ve consumed over the past decade. It’s hard to think about this clearly; my memory doesn’t work linearly enough to easily track the different stories I’ve come across over the past ten years. It’s wild to me that I’ve been out of high school for so long that it’s been almost 13 years now, but at the same time, it feels like it’s been even longer than that. A lot of my tastes and opinions have evolved considerably since my late teens and early twenties, which feel sort of like a single, solid lump of time, even though we’re talking about a period as long as almost two decades ago and as recent as 6 or 7 years ago. Many of the stories that defined my early adult sensibilities were first encountered during that period. I didn’t even start reading comics until late into high school or early into college! These shifting memories are even more complicated because on many occasions, I’m not encountering a film or book or game until years, or even decades, after its release.

I haven’t had this blog long enough yet to say that I really have traditions, but I do like to post a start-of-the-year recap of my favorite games I’ve played in the past year. Since we’re entering a new decade (even though this blog hasn’t been around for nearly as long), it seemed like a fun opportunity to look back over a longer period. But this site is, if nothing else, an ongoing catalog of What I’m Into Now, and that’s bigger than just video games. If I’m writing about any single thing on this site, if I could encapsulate what my mission is here, it’s to record how I react to stories across various media.

So, for a look back over a decade, I wanted to do more than just my favorite games. What were my favorite stories across video games, books, films, and television shows? But I have to then consider how I’m narrowing that list. For my video game retrospectives, I normally include all games I’ve played within the review period. I could simply include all stories I’ve experienced for the decade, but that’s just too broad, and too susceptible to inaccuracy. When did I really first watch this movie, or play that video game? What if I’d read something in my childhood but rediscovered it as an adult and fell in love? Is it fair or useful to compare an established classic with a new, unproven work?

What I settled on was a data set that only included works published within the past decade, from the start of 2010 through the end of 2019. Whereas my year-end reflections encompass five games, a list of ten favorite stories seemed appropriate for a decade–ten stories for ten years. That number becomes more interesting if I actually make it only one story per year. I’ve only been writing this blog for a few years now, and I’ve thus written more about (and paid more attention to) stories I’ve encountered in those last few years, and therefore my list would naturally lean heavily toward the last few years of the decade. To counteract this, I’ve decided to include only one favorite for each year, although I’ve allowed myself some latitude with television and have still included some runners-up for particular years.

With those rules in mind, here’s my current list of favorite stories from the 2010’s. Whether that list would be the same in another month or year or decade remains to be seen…Regardless, let’s get to it, starting with 2019 and working our way back to the beginning of the decade.

2019: Kitbull (Rosana Sullivan)

This is such a touching story. Beautiful animation, and it’s absolutely heartbreaking. Some people might view it as a little too saccharine, but I am here for it. I like short fiction, and this is a cute and compelling short film that demonstrates how a minimalist story can communicate something much bigger than its individual moments.

2018: Christopher Robin (Marc Forster)

Look, I loved Winnie the Pooh as a kid. The characters have always held a special place in my heart, and I’ve never really let go of that. Christopher Robin is to Winnie the Pooh as Hook is to Peter Pan. The cynical view would be that this movie is a nostalgia grab. But I still found that the movie spoke to me, aided by excellent performances and lovable interpretations of the stuffed animals. This is the kind of movie I could contentedly watch again and again.

Runner-Up: BlacKkKlansman was funny, challenging, and different. It offers wacky performances and outlandish storytelling with sadly too many truths and connections to reality. Probably the better film of the two I’ve indicated for 2018, it’s also one that I’d be less likely to return to.

2017: The Legend of Zelda: Breath of the Wild (Nintendo)

2017 was absolutely the hardest year for me to isolate a single favorite. At the end, I’ve picked one, along with three runners-up. My favorite (for now) was The Legend of Zelda: Breath of the Wild. It might be my favorite video game of all time. It actually made me interested in Zelda. It had just enough characterization and backstory to keep me invested, but the story was so pared-down that you were often making up a narrative as you played through the game. More than any other Zelda game I’ve even attempted to play, this was the game that really showed the joys of exploration. That included exploring the world, but also exploring alternative options to combat and to puzzles. I just want more of this! I can’t wait for more news about the Breath of the Wild sequel.

Runner-Up: Star Wars: The Last Jedi (Rian Johnson). I’m personally pleased that this list isn’t overrun with Star Wars stories. I picked The Last Jedi because it made some of the boldest choices since The Phantom Menace and The Empire Strikes Back before it. Each of these films took the franchise in a new direction and did new things with how these movies are made and what they mean, for better or worse. At the same time, no Star Wars is perfect. And for many, I just named the best and the worst of the franchise in comparison to The Last Jedi. Even setting aside the bigoted trolls, this film has resulted in a deep divide among fans and general moviegoers. For me, I love this movie and think it’s one of the better-made, more interesting Star Wars films, but it is a slower-paced movie with a clunky middle section, and as a result, I’ve always preferred The Force Awakens as a film to watch over and over again. After The Rise of Skywalker, I now feel that The Last Jedi was the pinnacle of the sequel trilogy. This isn’t some wildly experimental film, but it really highlights how safe J.J. Abrams played it with the other two movies.

Runner-Up: Star Wars: From A Certain Point of View. This was a collection of short stories that retold various moments of A New Hope from the perspective of supporting characters. It helped fill in moments in the new canon, even while remaining a sort of canon-lite bit of storytelling given its dependence upon, well, subjective viewpoints. This had a lot of strong writing, too. “The Kloo Horn Cantina Caper” by Kelly Sue DeConnick and Matt Fraction remains my single favorite bit of Star Wars writing ever.

Runner-Up: Kita Kita (written and directed by Sigrid Andrea Bernardo) is a weird, subversive, surprisingly sweet rom-com about two lonely Filipino expats living in Japan. The third act takes such a surprising twist that is initially absurd and ultimately sentimental, and it is that third act that makes the film. It’s a rom-com that stayed with me after watching, and I think it’s worth holding out as special for that reason alone.

2016: A Fox In Space (Matthew Gafford)

This fan production by Matthew Gafford attempts to retell the Star Fox story with a more “mature” perspective, plenty of humor, and an animation and sound design that echoes cartoons of decades past. So far, besides several in-production clips, only one episode has released. I don’t remember how I even found out about it. But I’m something of a Star Fox fan, and I’ve always thought that it would be fun to see an ongoing cartoon or comic that really mined the setting and characters while providing a more compelling narrative and a deeper lore. This fan pilot does that, whether or not we ever get a full second episode or beyond.

Runner-Up: Zootopia (written and directed by Byron Howard and Rich Moore) is another movie that I can just watch again and again. It’s sweet and funny. It’s a little overly broad in its allegories about race and class, but it still has something to say for a younger audience (especially in that even a good person can hold prejudices they have to work to identify and overcome, and experiencing discrimination in one area does not mean that you can’t also benefit from privilege in other ways).

2015: Bridge of Spies (Steven Spielberg)

I love Tom Hanks. I love Steven Spielberg. I love a good movie about an attorney working within or against the system to attempt to do good. I love spy stories, especially Cold War spy stories. How could I not love this movie? I hadn’t thought about it much recently, but my wife brought it up recently as one of her favorite movies of the past decade, and I found that I agreed.

2014: The Lego Movie (Phil Lord and Chris Miller)

Instead of a boring licensed-product kids’ movie, The Lego Movie was wild, raucous fun, loaded with a goofy, sardonic sense of humor and altogether too many references to the wide number of franchises that Lego has worked with. Lord and Miller are such a creative writing/directing team, and this movie has some tremendous voice acting performances. And The Lonely Island’s “Everything Is Awesome” is just such an ear worm, even while representing the bland consumerist society that we should work to shake ourselves free of. This is a movie layered in irony and contradiction; that a Warner Bros. production even attempts to interrogate some of the hypocrisies and fallacies of the very culture the studio and the Lego toyline are a part of is really something.

2013: A Natural History of Dragons (Marie Brennan)

I think I somehow got this eBook free through some sort of promotion. Or maybe it was just heavily discounted. I didn’t seek it out, and I didn’t know what I was getting into. It won me over quickly, though. I was often chuckling at the witty language from the first few pages, and the story moved along at an exciting pace. This book is fantasy filtered through a contemporary reaction to Jane Austen and H. Rider Haggard. This book was so clever and original. I’ve never moved on to the later books in the series, but I’d always be happy to recommend this first book.

Runner-Up: Pacific Rim. Guillermo del Toro always makes interesting, unique genre films. Pacific Rim was such a fun movie, a joyous homage to the very Japanese staples of kaiju and mechas. Still, it’s a light, airy romp; it’s not much deeper than face value. I think it’s a lot of fun, and it stuck with me. That’s enough!

2012: Mass Effect 3 (BioWare)

On my first completion of Mass Effect 3, I thought the ending I chose was tragic but fitting. I chose Synthesis. It felt right, after all that I had come to learn about the relationship between synthetics and organics over the past three games. It felt like a satisfying conclusion to the evolving storylines and character relationships that had begun with humans shooting Evil Synthetics back in the original game. I liked that I still had a choice, but with the way I’d played Shepard, with how I’d interacted with so many synthetics and even bonded with a few, with how we’d brought peace between Geth and Quarians, this final decision felt like the right choice.

I liked the fusion of gameplay elements from the first two titles. I liked the exploration, the resource-gathering, the sense of a desperate fight against an overwhelming opponent. I liked fleeing from Reapers across the galaxy as I tried to reach out to new worlds.

I was shocked to realize that so many people hated Mass Effect 3, and that so many people hated it because of how it ended. Of course I’d love a happily ever after for Commander Shepard, but he became a part of everyone in the end; he became an epic hero to always be remembered. And that ending felt like an ending made for me; everyone played a slightly different character, with a different gender and appearance and background and set of personality traits. Their choices and experiences were all slightly different. We had to end it somehow, and the few choices available felt thoughtful. I saw the conclusion as beautiful and meaningful, more than Shep somehow managing to kick All The Reaper Ass would have been.

Regardless of how contentious the ending proved to be, this story was deeply affecting to me and felt like a satisfying conclusion to the saga.

2011: The Elder Scrolls V: Skyrim (Bethesda Softworks)

It’s kind of wild to realize that it’s been almost a whole decade since we last had a new main title game in The Elder Scrolls franchise. This might be my wife’s favorite RPG. For me, I appreciated the return to the weird that made me love Morrowind so much, that felt lacking in Oblivion.

The two factions in the great civil war that centers much of the game are both despicable, more flawed than honorable, and it’s easy to simply stand apart from them. Underneath the senseless violence that straddled a war of religion and a war of secession, there was a larger existential threat brewing that most people in the state of Skyrim were oblivious to or refused to care about. In a way, that works as a nice allegory for contemporary society and the impending existential threat of climate change.

I’ll be honest: I’ve never finished the main story. My wife has, but I couldn’t maintain interest. I spent dozens of hours in the game nonetheless, wandering the world, uncovering secrets, fighting monsters, taking on jobs, making friends. Once more like Morrowind over Oblivion, the game was at its most fun when you were making your own stories, not worrying about the main plot, and it didn’t try to keep shoving that main plot in your face like Oblivion did with its Oblivion Gates. Then again, I’ve played through the main stories of Morrowind and its expansions at least a couple times because they were so engaging and weird and ambiguous! Morrowind rewards textual interpretation, and I didn’t feel the same experimentation with ambiguity and competing narratives in Skyrim. And while Skyrim was weird, it wasn’t quite as original as Morrowind. The fourth title clung to The Lord of the Rings, and the fifth to Conan the Barbarian, but the third pulled from everything and in so doing made something that felt wholly original.

My feelings about Skyrim are complex, but I still lost myself in that world for hours and hours on end.

2010: Adventure Time (Frederator Studios, 2010-2018)

Adventure Time almost spanned the whole decade, but it started in 2010, so it’s standing in as my favorite for that year. It was quirky, irreverent, fantastic, bizarre, and funny, and it managed to tell so much story in so little time. Aimed at kids, but with interesting concepts (especially in the later seasons) and a strong focus on the complex emotional bonds and fluid relationships shared between the characters, and a tendency to reward attention to detail, it was just as fun for adults. Plus, it’s loaded with references to anime, old cartoons and video games, and Dungeons & Dragons. It refused to be just any one thing, and even by the end of the series, it juggled beauty and horror and an epic scope with sweet character moments and silly gags. It was great.

Now that I’ve reached all the way back to 2010, please let me know what your favorite stories of the past decade have been!

Five Favorites Fast

Finishing Breath of the Wild, I thought to myself that it’s probably one of my top favorite games ever. This, of course, prompted a bit of further reexamination. A favorites list is an inherently subjective and personal artifact, no matter what numbers one assigns to a thing in the attempt to give a more formal rating. It is also fairly mutable; my favorites list–especially if you get out to the fringes of a top ten or top twenty anything–changes relatively frequently.

So if Breath of the Wild is one of my top favorite games now, how do the others shake out?

In no particular order, my five favorite video games are currently…

I. The Legend of Zelda: Breath of the Wild

A massive game, and densely populated with secrets and surprise encounters. Experimentation and exploration are always rewarded. Most of the time, if you think to combine game systems to try something new, the game seems willing to let you do so. Add the characteristic quirkiness and clever puzzle-solving of a Zelda game, and it’s easy to see how this became an instant classic (and a new favorite of mine).

II. The Elder Scrolls III: Morrowind

The list changes a little bit, but not that much. This permanent ranking at the top of my games pile is part nostalgia and part a reflection on what a wonderful game Bethesda put out back in 2002. It’s buggy and a bit ugly around the edges, and its (unmodded) graphics certainly don’t live up to the test of time–but it was rewarding exploration and wild experimentation almost two decades ago, and it felt like a truly massive game world at the time. Plus, by focusing on a fairly small geographic footprint, a volcanic island in an inland sea, the game tended toward density over sheer openness. There could be a lot of wandering, sure, but over just about every rise and in just about every hollow would be something new and interesting. The realm of Morrowind was a truly weird place, with bizarre plants and animals, fungi towers, and an elaborate set of competing and overlapping cultural and political systems. The tension between a (racist, classist) native culture and (corrupt, domineering) imperial presence blurred the lines of right and wrong. Not that your character was ever bound by doing what was “right” so much as what said character could get away with…

III. Beyond Good and Evil

This was another game with a bizarre world to explore, with humanized animals and strange invasive aliens and bizarre native wildlife. It wasn’t truly “open-world,” I suppose, but there were massive hubs to explore and plenty of secrets to uncover. Like Breath of the Wild, this game employed a photography system, and photographing key objects was often essential to completion of mission objectives. It could also be used to take pictures of native fauna to pick up extra cash cataloging the remaining life forms on the planet. The combat system was typically light and breezy, though some of the boss fights–especially the final boss–tended toward the tedious. I truly appreciated the wonderful sense of empathy expressed by the main characters, as well as the portrayal of a wildly multicultural and welcoming world. That’s in addition to the conspiracy-theorizing, love-letter-to-freedom-of-expression, resistance-to-fascism themes of the game.

IV. Fable II

Another fairly open-world game–huge swaths of territory to explore in open hubs containing either cities or wilderness. The ease of combat and the easier ability to intermix magic, melee, or ranged attacks into a fight improve upon its predecessor, and the additional ability to pick a gender was a nice change (even though you’re still stuck being a pale Briton, despite the inclusion of people of various racial/ethnic backgrounds in the game). The third game offered further improvements to combat and the interplay between the three types of abilities, and its expansion of property acquisition and rise-to-the-throne plot were refreshing. Still, I think the second game represents the peak because of the Hero’s companions. Hammer, for instance, is just a fantastic video game character and always more clearly heroic than the protagonist, even if she is prone to anger and rash action. Once again, experimentation is another thing that can be valued about this game–experimenting with combat styles, experimenting with mercantile tactics, and experimenting with social interaction. Everything feels quite organic at first, a series of player actions and world/NPC reactions, although the simplicity of each of the main systems in the game quickly reduces them to something feeling transparently mechanical. This is probably the most troubled game on my list, and I think the ending in particular was disappointing, rushed, emotionally manipulative, and overly simplistic (why must it be one of those three wishes? I could think of other variants with better outcomes!).

V. Deus Ex

Writing up this list, I thought the fifth entry would be Star Wars: Knights of the Old Republic. Sure, there are other games I like more than that; they’ll come first. But I was sure KOTOR would take the final spot. And then I got here, and I realized, Deus Ex came out three years before, it was in some ways a more experimental game, it certainly gave the player a lot of agency (probably more so than in KOTOR), and it dealt with moral choice in a far more mature way than the other game! Deus Ex may not be the better game, but I think I prefer it, if I’m being honest and not blinded by fanboy nostalgia. I think I talk about that game more–and recommend it to others more, even now. And Deus Ex‘s story was wild, taking the most ridiculous conspiracy theories and rebranding them as a twisted truth, all adding up to an awful dystopian future. The blocky character models and dark environments are definitely dated, but they also fit with the gritty and failing cyberpunk world explored in the game. KOTOR’s characters stuck with me more, but the Dentons’ story is a bizarre one that’s worth remembering too. Plus, there were multiple approaches through any situation; stealth, diplomacy, or a tech-based approach were often not just alternatives but often far superior to a straightforward combat option. The dense, shady urban environments in each level were lurid and rotten and packed with secrets to find. It was a weird game, and it was hard at first for me to get into, but it’s worth taking the time to unpack it. It’s a game that’ll eat at you a while after playing.

Runners Up

It is really hard to contain oneself to five favorite things. Honorable mention goes to the aforementioned Knights of the Old Republic for a worthy Star Wars story with a robust dialogue system, interesting companions, exotic environments, and a turn-based combat system that was simultaneously tactical and cinematic; Stardew Valley, for its seemingly simple farming simulator that also contains a dungeon-delving combat game, a community of quirky personalities, and a deeply rewarding cycle of daily tasks, all set to the most pleasantly peaceful music; Analogue: A Hate Story for being a visual novel with a good story, interesting themes, and a clever collapse of the fourth-wall through the nature of play, making it a visual novel that I actually wanted to play; Life Is Strange, for the emotional (and not just melodramatic) high school drama and weirdness and cool game mechanics; and Halo, for being the first FPS I loved as a youngster and for its derivative-yet-imaginative epic sci-fi setting. Oh, I guess that makes five runners-up, so this is secretly a top ten list, and you’ve just reached the end.